Судьбе серии Assassin’s Creed в App Store не позавидуешь, сначала невнятная карточная игра, затем вроде бы полноценный порт настольной версии, но доступный только в австралийском и новозеландском App Store из которого, в итоге, был удален. Identity offers us a console-level action RPG. Is this so, let's figure it out. After starting the game, you understand why the editors of the app store Apple drew attention to it, assigning it the 'Editor's Choice' status – graphics are the main trump card in the sleeve of Assassin's Creed Identity. Indeed, the world around and its inhabitants, as well as the main character, look more than worthy. In addition to the graphics, the game is pleasantly distinguished by the RPG component: 4 types of heroes with unique skills, customization of the game character (appearance), the ability to improve equipment and find new, more advanced tools for committing serious and especially serious crimes. The world around us is quite voluminous and deep, there is some freedom of action and an alternative choice of eliminating the target: head-on, covert murder from cover or sneakily from behind. The main character can walk, run, climb walls, hide in a crowd on benches, in a wagon train with hay or gazebos. With realism in the game, overkill is an unkillable character: jumping from a height of a 5-storey church building takes no more than 5% of life, ordinary soldiers climb walls no worse than an assassin, but fencing is much worse, so much so that even five of you cannot kill you. First of all, Assassin's Creed Identity is an action RPG game focused on completing missions and completing tasks. At the beginning it is interesting to play: kill one, escort another, find this, and so on. Over time, tasks become monotonous and differ only in the level of preparedness of opponents. With the plot, in my opinion, in Assassin's Creed Identification everything is in order: yes, it is not consistent and throws the main character between the Italian cities of the Renaissance, but still the game has a chronology of events and notes about live targets. Thanks to Ubisoft for the high-quality Russian localization and interactive learning mode: the texts are translated correctly and efficiently, even historical notes about heroes and cities are interesting to read. There is also complete order with management in Identity. The character is controlled using a virtual joystick, the movement and rotation buttons of the camera appear when you tap the screen with the corresponding fingers. There are separate buttons for other actions, such as leaving combat and stealth attacks. Finally, I would like to note that Assassin's Creed Identity leaves a pleasant impression: it looks beautiful and you feel free. However, Ubisoft was lying: in addition to the large price tag for the game itself of 379 rubles, they added internal purchases, which, at first, you can do without, but you have to try.