There are people who are not afraid of difficulties and challenge themselves, but there are not many of them. Apparently, it was for these people that Fixpoint Productions created a linear platformer Piloteer with extremely complex controls, which everyone who tried it complains about. Piloteer is a typical 2D platformer with bland graphics and extremely complex controls in which you act as a self-taught pilot with a jet pack on your back. All that is required of you is to perform simple air maneuvers: take off, move, land. But that just sounds simple. In fact, it is difficult to control a jetpack to the point that after a few minutes of constant failures, it blows the roof off. Everything seems to be elementary simple, but nothing happens. The fact is that the jetpack is controlled by two buttons. Pressing with your left thumb on the screen of the iPhone, you start the left engine and vertical takeoff, and with the right one – right and takeoff. Overexposed one finger and the pilot lost his balance and fell on his head or hit an obstacle. Users complain about the controls in the game and, I tell you, it's not in vain – it doesn't smell like balance. This loses all interest in continuing the game. The lack of a limited number of lives and time does not motivate either – you fell, try again from the place of the last successful landing. There is nothing special to write about the graphic design of Piloteer, good, I mean. The picture is the same as in the early 90s of the last century: there is practically no background dynamics, the design is boring and inexpressive. Did I enjoy playing Piloteer? Not. And if not for the difficult controls, I would have stopped playing in a minute. In this case, the expression 'Met by clothes' is correct.