The puzzles for iPhone and iPad are very different: attractive and not very, difficult and 5 minutes. There are those who add to the gameplay with their heads, and at the same time look completely inconspicuous. We'll talk about one of the latter today, about rop. rop is an outwardly elementary graphic puzzle in which you have to collect objects of arbitrary shape from interconnected points. The playing field is a set of empty cells, some of which are filled with a uniform color and represent points. These points are connected by straight lines. Your task is to collect the figure indicated in the task from the lines. It should be borne in mind that some points are transit, that is, they are connected to two others, and some are dead ends (connected to only one point). At first, playing is not at all interesting, you have to collect elementary geometric shapes like a rhombus, triangle, trapezoid and square. Save the fuse for several levels, and then the rop will drag you into a whirlpool of complex and unique objects that not everyone can collect. You will find 3 locations of 77, 66 and 55 levels. It took me longer to pass the first 11 levels than the previous 10 combined. It's even scary to think about what awaits me next. There is practically no interface in the game: the screen is monochrome, the number of graphic elements and buttons is minimal. The background music is relaxing, but in my opinion too gloomy, it makes you sleepy. rop is another proof that in games, in puzzles in particular, the graphical shell is far from the main thing, it 'rules' the gameplay. The cumulative rating of the game in the app store Apple is almost a full 5 stars. And this despite the fact that the game costs 59 rubles. In my subjective opinion, the rating is real – the puzzle is fascinating, although it looks simple.